Devlog 5
Progress
3/22/23
Big news: My game won 2nd place and a scholarship at the Georgia Student Technology Competition (GASTC).
I did a lot since the last update, an updated gameplay clip can be viewed to the left showcasing most of the new features.
Changes/Additions:
Added grenades and grenade pickups. The player can press E by default to throw a grenade that will explode after 2 seconds dealing damage in a radius and generating a particle effect.
Added a breathing sound effect for when the player sprints.
Added hands and legs/body to the player! This significantly improves how the game looks. The guns no longer hover mid air and seem realistic. This took hours to implement all the new hand and leg animations for all player tasks such as walking, sprinting, reloading, shooting, etc.
Changed some enemy variables to be difficulty-dependent such as accuracy, damage, and health.
Remastered the initial spaceship animation so the camera captures more of the ship and shakes upon impact from the explosion.
The game's environment now has purple/pink trees and some blue grass. It was too similar to Earth previously and this change makes it look like an alien planet without being too unfamiliar. As for why I chose those colors, you will have to play the game to find out.
Bug fixes:
Pausing the game now stops all audio, this means that the player can also pause the game mid-cinematic which was not possible previously due to that issue
Fixed Drone Death sound effect not playing (I forgot to assign the audioclip to play)
Upcoming features:
Footsteps SFX
NOTE: Some of these changes are not reflected in the gameplay clip since I made them after recording the clip.